Posted by US Card Code on Mar 20th 2018
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Tumbleseed
Tumbleseed is all about patience. Predicting the trajectory of the seed and adjusting the angle of the bar requires quick thinking and steady fingers. The levels change every time the player restarts, and thus the layout cannot be memorized. They can only anticipate what types of enemies and obstacles may lay ahead based on the environment they’re playing in. The mountain has four separate ecosystems as the seed travels upward, and they offer a change of atmospheric pace as the game progresses.
Torment: Tides of Numenera
It is both a good thing and a bad thing that Torment: Tides of Numenera is novel-like in its ambitions and scope. It’s good in that I can say that the grand narrative payoff for the game is exquisite. It’s bad in that I cannot even give you one single plot point, because if I did I think it would ruin it. I would strongly suggest that you don’t read anything about the game’s story going in. Instead, just pay attention to what everyone tells you, and eventually, you get to see these micro and macro story threads build up into a beautiful latticework of narrative. It really is wonderful.
Wonder Boy: The Dragon’s Trap
In a world of HD rehashing and the seemingly obligatory impulse to re-render old games with the latest in photorealistic graphics tech, it warms my heart to witness the stylistic human touch of Wonder Boy: The Dragon’s Trap.
Old Man’s Journey
Old Man’s Journey is a small, quiet game that you can tell was a work of passion. Sometimes the best way to get someone to listen to you is to whisper. In a just world, this spare kaleidoscope of memories and manipulated hillsides will garner as much attention as bigger games beset with earth-shaking explosions. As we all learn in time, it’s often the smaller chance encounters that make the most impact on us.
Tacoma
Tacoma might present itself as science fiction. It’s set in a shiny, futuristic space station, with each window a beautiful vista of black and pinpricks of light. But like all good sci-fi, it’s focused squarely on the present. Its depiction of exploitative labor practices and the one-sided relationship between employers and employees, of the marginalization of the worker, might be set near the end of the century, but its message is as current as video games get.
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